Showing posts with label Robin Shou. Show all posts
Showing posts with label Robin Shou. Show all posts

April 23, 2021

Mortal Kombat: Annihilation.

Review #1671: Mortal Kombat: Annihilation.

Cast:
Robin Shou (Liu Kang), Talisa Soto (Kitana), James Remar (Raiden), Sandra Hess (Sonya Blade), Lynn Red Williams (Jax), Brian Thompson (Shao Kahn), Reiner Schöne (Shinnok), Musetta Vander (Sindel), Irina Pantaeva (Jade), Deron McBee (Motaro), Marjean Holden (Sheeva), Litefoot (Nightwolf), Chris Conrad (Johnny Cage), John Medlen (Ermac), J.J. Perry (Cyrax / Scorpion / Noob Saibot, with Ed Boon as voice of Scorpion) Directed by John R. Leonetti.

Review:
The best way to describe this film is with food. The first film is basically the equivalent of a fairly well-cooked dessert for one to eat (for those who want detail, use an éclair). It tastes nice, and one generally will look back on the moment with a bit of relish, even if they know they shouldn't have too much of it. The second film is essentially what would happen if the one of the ingredients was lost in the writing and so the cook decided to replace it and put a bunch of sparklers and streamers on it in order to make sure you don't notice why it tastes like mud. Actually, if you go by what producer Lawrence Kasanoff said, there is apparently one modification to that: imagine if the chef pulled the dish out five minutes before it was fully cooked, since the initial cut that was screened to test audiences and New Line Cinema was meant to have a second run of effects and editing but the studio was so confident that it would make money and be liked that they released the feature as it was. It might be a strange thing to note that Kasanoff has the dubious honor of being behind two odd sequels to movies as executive producer between this and C.H.U.D. II: Bud the C.H.U.D. (1989, which you should hope is the first and only mention of C.H.U.D. II in recorded Movie Night history). At the helm for writing is five writers, with Brent V. Friedman and Bryce Zabel for the screenplay and Kasanoff, Joshua Wexler and John Tobias for the story (you might recognize Tobias as one of the creators of the video game series). You might be interested to note that the director for this film at least had experience with the series...in that the cinematographer for the 1995 film is now the director for the sequel (incidentally, he would not direct again for nine years...with The Butterfly Effect 2, although he would continue on with cinematography work).

To point out all the odd moments in this film would be quite a paragraph, but let's make it a fairly snappy one. The effects have actually degraded from the first film, and it is apt that we see that in the first few minutes of the film (at least after it recounts the first feature's cliffhanger) that leads to the most quotable lines from the feature that goes like this: "Mother...you're alive"/"Too bad YOU...will DIE!" If the dialogue felt a bit silly the first time around, it will feel like a lead weight this time around, made worse by the fact that re-casting most of the actors has only made it felt like one is stuck in a travelling theater show. Characters will be introduced and leave just as quickly, which is stranger with Scorpion and Sub-Zero, who not only come out of the blue from the dead (well, apparently the latter character is the...brother of the one from before and the other is a zombie, but...yeah) but also have a fight scene together (complete with an ice bridge that totally looks like ice if you have never seen it before) and then both disappear from the film entirely. I will give credit though, because they lend to one another amusing scene, where a kidnapping happens and then you hear the voice of Boon saying with no irony the word of "Suckers!" as he leaves stage right. The fact that one of them takes off their mask and talks to Shou about how he isn't ready (because he...didn't participate in the Scorpion/Sub-Zero fight?) and then disappears is the icing on the cake. How about the character of Nightwolf? He talks about three tests that Shou has to go through in order to do the thing that he has to do or whatever...somehow passing the first two tests is all Shou needs, because Nightwolf literally doesn't show up again after that one scene about tests. Raiden revealing his family heritage seems like it should be more impactful, but it manages to hit like a puddle. Characters like Sheeva have the presence of five minutes before she is crushed by a cage (...an action scene was meant to be filmed, but oops). Cables are apparently evident on multiple occasions during fight scenes, since I suppose New Line really believed in the art...of making money. Probably the one bright spot is the music, which continues the electronic trend from the last film (which featured folks such as Buckethead and a music score by George S. Clinton), and it is hard to resist saying that title song from the Immortals one more time.

Shou hasn't exactly improved from the first film, but since the movie doesn't really seem to give him any favors, it would seem forgivable if it was a better project. The silly quest, combined with moments that inspire quizzical responses rather than highlights, combined with a climatic fight scene that has him turn into a terrible CG creation only seals the deal. In that regard, Thompson is a hilariously terrible villain, one that might as well have been tossed out of an episode of Hercules: The Legendary Journeys for being too hammy. I still can't find a reach on Soto when it comes to her acting, because she is basically swept up in a different quality of film this time around, one that is actually too hammy for her to stand out for better or worse. Hess gets to play in the mud and kick a bit, which pairs with Williams for a duo of folks good enough for dinner theater. Christopher Lambert apparently decided that starring in Beowulf (1999, which was also produced by Kasanoff) would be a better prospect than reprising the role of Raiden, so instead one gets James Remar. But at least one can't say Remar is a bad actor, since he has experience in a wide array of features that ranged from The Warriors (1979) to 48 Hrs (1982); of course those movies were villainous roles, but I'm sure that with a better script he might have done better. Here, it seems like half of a performance, one where you are thinking about shambles of a story and the effects around him (take a close look at the opening scene, for example) than the actual character...even the sacrifice is a waste of time. Having a script that was bad enough to chase three of your five primary actors is bad enough, but the fact that the only thing that comes out of it is an endless barrage of fights and effects that aren't as good as before is the true nail in the coffin for the movie. How could New Line see the fight scene at the end between two shambling ugly creations and think that this was even finished? Beyond the need for a polishing, the complete turnover that results from its actors and having too many writers in the room creates an incoherent mess that somehow feels abrupt for 95 minutes. At least there is one reason to watch it: it would make a great movie to laugh at over and over again.

Overall, I give it 4 out of 10 stars.

April 22, 2021

Mortal Kombat.

Review #1670: Mortal Kombat.

Cast: 
Christopher Lambert (Lord Raiden), Robin Shou (Liu Kang), Linden Ashby (Johnny Cage), Cary-Hiroyuki Tagawa (Shang Tsung), Bridgette Wilson (Sonya Blade), Talisa Soto (Kitana), Trevor Goddard (Kano), Chris Casamassa (Scorpion, with Ed Boon as voice), François Petit (Sub-Zero), Keith Cooke (Reptile), Tom Woodruff, Jr (Goro, with Kevin Michael Richardson as voice), Gregory McKinney (Jax), Kenneth Edwards (Art Lean), Stephen Ho (Chan), and Frank Welker (Shao Kahn; vocal efforts of Goro and Reptile) Directed by Paul W. S. Anderson.

Review: 
There is a certain inevitability to how certain movies come out, if you think about it, particularly if it fits the time and place. Mortal Kombat, released in 1995, certainly fits the bill in all the weird places when it comes to gloriously ridiculous entertainment. But before we get into all of that, why don't we have a little bit of details to the methods of madness. The video game was created by Ed Boon and John Tobias in 1992, which started as an idea with ninjas that at one point wanted to included Jean-Claude Van Damme (there were numerous influences, such as wuxia cinema and the video game Karate Champ); its use of digitized actors made it stand out among fighting games, which at the time was rocked by the success of Street Fighter II (Boon apparently described his intent to make a "MTV version" of that game, i.e. one that would be distinctly different from that game). Near release, Lawrence Kasanoff was on the trail as someone who had done merchandise promotion for Terminator 2: Judgement Day (1991) that included its arcade game, and when shown of the impending Mortal Kombat arcade, he was amazed by what he saw. Kasanoff saw the potential for a phenomenon, reportedly eyeing television shows and stage shows to go with movies, and he described it as "Star Wars meets Enter the Dragon" in the pitch to Midway, who were skeptical at first before agreeing after three months of negotiation for the rights. The doubts of its appeal were not completely unfounded: Super Mario Bros (1993), Double Dragon (1994) and Street Fighter (1994) made folks wary of that sort of intention in terms of audience appeal for video game movies. New Line Cinema, despite not liking the script (done by Kevin Droney), decided to let it go forward as a film. Paul Anderson (who added the W. S. later) had exactly one film credit to his name (along with writing for El C.I.D., a television comedy-drama), but Shopping (1994) certainly found someone to impress, since a screening at the agency office gave a chance for Anderson to enter the running. A native of Wallsend, Northumberland in England, this would be the first of a string of effects-driven films by the director (which includes the Resident Evil series), who had to learn about visual effects (which he did by reading any book he could on the subject) and fight scenes (which were choreographed by Pat E. Johnson). With a budget of $18 million, the amount of effects and choice of actors would be selective at times to adhere to what they could do, with Christopher Lambert being the most well-known of the cast (and he would've had less time on screen with their original plan of doing close-up shots in one place and then do wide shots of a double in Thailand, but Lambert decided to go with them to the chagrin of his agents). Believe it or not, the filmmakers actually had to add action scenes after they had finished enough to show for focus screenings, because they wanted more fight scenes (such as the Scorpion and Reptile fights). 

I do remember the games, mostly because my first experience with the series was Mortal Kombat: Armageddon, which I found pretty enjoyable in my college years (ah the joys of shopping for old games on GameStop) with its level of violence to go with fighting. Look, if you can't buy into a movie that yells its title out in the first ten seconds, I don't know how I can really convince you that this is one of the most curious average movies to ever come out of its era. Don't get me wrong, the movie has its flaws, most notably in its varying levels of cheese in the acting, but it surely will please those who thought Bloodsport (1988) was an inspiration, falling just a notch above that film with an inviting atmosphere that doesn't fall prey to all of the schlock qualities or overt self-seriousness that could have come from a less enthusiastic director and crew; remember, this is involving a tournament of fighters that have to beat a guy who needs to win just one more title (to make ten, which is done every generation that implies one has to win for at least three centuries) to take over the Earth in a movie that was aimed for a PG-13 crowd. It is an ensemble piece that is driven by the trio of Shou, Ashby, and Wilson while Lambert and Tagawa grease up the wheels as mentor and villain, respectively. Shou had a few films in Hong Kong action films in experience (alongside time spent as a stuntman), and it is the action sequences that he does quite well with helping to shape a journey without hiccups. Ashby takes some time, but his wisecracks do help make the film a bit funny (at least intentionally). Lambert is generally best known for his star role in Highlander (1986), and it is perhaps ironic that he was the second actor offered the role after Sean Connery didn't want a physical role to mess with his golf game. He invites a bit of mystery with that gravel voice and careful stare that certainly could have lended to further action moments (ah the pitfalls of a cliffhanger closing scene). Wilson does okay with giving the lines some emphasis, but real credit goes more to doing all of their stunts (complete with dislocating her shoulder at one point); she actually was the second choice, since Cameron Diaz broke her wrist in training. Who would have thought that the highlight would be Tagawa? The Tokyo native (raised in Calfornia) got his start with The Last Emperor (1987), and he was the first and only choice in mind for the role. Keep in mind, the dialogue may cliché (a combination of the script and improvisation by actors like Ashby that was encouraged by Anderson), but there is a way that he conveys this cheese that makes him enjoyable in inflection that never seems outmatched. The others are okay, in that no one makes a ham-fisted effort to get in the way (Richardson is probably the more notable voice to hear for a time). So yes, there is a certain quality to this film that works out, although its effects are certainly more for the time as opposed to now; the character of Goro was a massive animatronic that needed over a dozen people to operate, and it is a fairly decent achievement for something that couldn't be done on location. The CG is a bit less there, having a glob effect that counteracts the attempts at balancing violence that isn't too sanitized (for some reason, one could show creatures being killed on screen but not humans in order to keep it under a R rating by the ratings board - go figure), and the spear effect on the character of Scorpion doesn't help either. The wire fu has been argued by Anderson to be cutting edge, and we are talking about a film released four years before The Matrix (1999), and there is a kinetic feel to it that keeps you on the edge without too much trouble that fits the film without seeming like an over-indulgence, one that would fit right at home for those who dig the wuxia genre.

The film received attention from audiences that would help to spur a made-for-video release with Mortal Kombat: The Journey Begins (which digitized the sets for its animation) and a sequel in Mortal Kombat: Annihilation (1997), which would only have Shou and Soto return in probably the most confusing degradation of cast/director turnover for any movie sequel (Anderson expressed slight regret at not returning, citing his desire for something different for his next venture...which was Event Horizon). 25 years later, Mortal Kombat has a following that manages to endure even with the impending release of a new feature film for all the right reasons. Over the top, intense and entertaining, it might not be the most sound film to ever grace the screen in action and effect-laden features, but it sure has its fun for those who find it to their liking in enjoyment for what it accomplishes. 

Overall, I give it 7 out of 10 stars.