Showing posts with label Celeste O'Connor. Show all posts
Showing posts with label Celeste O'Connor. Show all posts

April 5, 2024

Ghostbusters: Frozen Empire.

Review #2195: Ghostbusters: Frozen Empire.

Cast: 
Paul Rudd (Gary Grooberson), Carrie Coon (Callie Spengler), Finn Wolfhard (Trevor Spengler), Mckenna Grace (Phoebe Spengler), Kumail Nanjiani (Nadeem Razmaadi), Patton Oswalt (Dr. Hubert Wartzki), Celeste O'Connor (Lucky Domingo), Logan Kim (Podcast), Emily Alyn Lind (Melody), James Acaster (Dr. Lars Pinfield), Bill Murray (Dr. Peter Venkman), Dan Aykroyd (Dr. Raymond "Ray" Stantz), Ernie Hudson (Winston Zeddemore), Annie Potts (Janine Melnitz), and William Atherton (Mayor Walter Peck) Directed by Gil Kenan.

Review: 
Admittedly, Ghostbusters (1984) was basically a perfect comedy movie that is hard to replicate when it comes to the successors that arose in its wake. The best thing to come out afterwards from this "franchise" probably depends on one's age, but it is pretty safe to say the 2009 video game was probably close to or, well, the best one of the lot, which now has five films (you remember: 1989, 2016 [don't know], 2021, and here), with the latter being enough of a hit to generate the idea of going further in busting (sure, this is the third of these films that like to brand themselves as "Ghost Corps", which I maintain is a silly name). I do wonder what folks care most about a film involving people that are probably a bit nutty enough to have to commit to fighting beings that play havoc with random things from time to time. The original 1989 sequel was light in the idea of strife when it comes to maintaining teamwork in the face of doubt while Afterlife presented a solid adventure of growing back the family that just happened to have ghosts in Oklahoma. Gil Kenan and Jason Reitman, who wrote the script for Afterlife, return to write the script for this film.

Oh hell, Frozen Empire was fine. Granted, there are plenty of caveats to go with that statement, but it takes a lot of wasted goodwill to make an intolerable sequel, particularly one watched in theaters, and this movie is useful enough as a ride to justify most of its surroundings. There are probably one too many people in this cast, that much is for certain. I think at a certain point "passing the torch" really should mean what it says, because it seems almost amusing to have enough busters to make up a baseball lineup, but since one is here for 115 minutes, one does aspire to not see any significant weak links among the groups (familiar, older familiar, new). This is pretty much true here, although it is clear that Grace shines the best among the group (of course with Aykroyd, we know his spirituality is right into it). It is the kind of curiosity that is charming in terms of the frustration that arises in not-quite-ready-for-adulthood (this case: bureaucracy). This results in a few interesting moments of connection beyond hunting when it comes to scenes spent with Lind (after a previous film of playing it close in quiet interaction on one side). Nanjiani seems to be having fun trying to play it off as a goof ripped from a cartoon (he cited The Real Ghostbusters animated series as an inspiration for the filmmakers with this film, so this may check out), which can be hit or miss from scene to scene. Well, it is nice to see Atherton again, who has managed to retain the certain kind of smarm that one would hope to enjoy in established character actors. It goes as such for the criminally underrated Hudson when it comes to neat charm in quasi-exposition dialogue (as opposed to Oswalt, who might as well have his role rendered by a PowerPoint presentation but with less snark). Murray and Potts may be shuffling in and out with brief attempts at dry cracks, but familiar comfort does suit some more than others. When it comes to the paranormal, I suppose sorcerers and astral projections is not the silliest bridge to cross when talking about fear-sucking ghosts that like ice. I'm fine with the threat presented here in the sense that being frozen or corralling fear is at least a semi-interesting idea seemingly cobbled from too many binges into paranormal things without becoming insulting. Oh, it is silly, but it is the kind of silly that I can at least throw my hands up rather than slap them down in derision. In general, Afterlife is a bit better when it comes to the overall jokes and the exploration of people working in tandem as a family. If you have had fine times with the previous Ghostbusters follow-ups since 1984 (forty years ago, so...), you will be fine with what is accomplished here for a stuffed ride that delivers exactly what one imagines it to be for shades of adventure.

Overall, I give it 7 out of 10 stars.

March 8, 2024

Madame Web.

Review #2185: Madame Web.

Cast: 
Dakota Johnson (Cassandra "Cassie" Webb / Madame Web), Sydney Sweeney (Julia Cornwall), Isabela Merced (Anya Corazon), Celeste O'Connor (Mattie Franklin), Tahar Rahim (Ezekiel Sims), Mike Epps (O'Neil), Emma Roberts (Mary Parker), Adam Scott (Ben Parker), Kerry Bishé (Constance Webb), Zosia Mamet (Amaria), and José María Yazpik (Santiago) Directed by S. J. Clarkson.

Review: 

Is it wrong to go to a movie because of curiosity for how bad it could be? I had wondered just what movie directed by a woman had the worst rating prior to seeing this, and strangely enough, it was a film directed by Cheryl Hines in Serious Moonlight (2009). The next three in "least worst" were: Twilight (2008 - probably not that bad, but dire), Freddy's Dead: The Final Nightmare (1991), and Hot Pursuit (2015). Now now, you might be saying highlighting terrible movies made by women is a bit ridiculous, but isn't equality all about highlighting terrible movies of both genders? March is National Women's History Month, so why not highlight a first-time effort? Actually, S. J. Clarkson has been a director since the early 2000s, all of which being in television, whether that was Doctors or Jessica Jones. Clarkson was tapped to direct by 2020, and she would be one of the handful of numerous writers behind this adaptation of the comic book character (as created by Denny O'Neil and John Romita Jr for The Amazing Spider-Man comic in 1980, and apparently Web has never been featured in their own comic). The screenplay was done by Matt Sazama, Burk Sharpless, Claire Parker, and Clarkson, while the story was done by Kerem Sanga, Matt Sazama, and Burk Sharpless. Apparently, the work done by Sazama and Sharpless on films such as Morbius (2022) was worthy enough for Sony to want to see them return for another film in their so-called Sony's Spider-Man Universe. Honestly, even for someone as weird about movies involving action like me, I forgot that Sony has tried to their own set of films based on Spider-Man characters (such as the two Venom films and Morbius but not the Spider-Verse films, I guess). One might wonder if it seems like beating a dead horse to talk negatively about a movie rather than highlight something else. The easy answer to that is: what plane of reality do you live in? One can see all the movies they want that they say is "good", but a significant amount of stuff is still bad. In fact, some of it is really bad, so why try to act one is above it? The funny thing is I don't even care that much about talking about the divide of comic book movies and, well, movies, since I've been playing pick and choose for the last few years anyway (unless it seemed good like Guardians of the Galaxy Vol. 3, as opposed to stuff that I figured, well...). With that being said, I went into this film expecting a silly movie for 116 minutes, and the best thing to say is that I got to see it all by myself in a theater (this film has been out for almost a month, so...).

This was delightfully terrible to watch. Apparently, instead of being set in the 1990s, the timeline was changed to 2003 during reshoots (as told by posters of Beyonce, namedropping Idol, red Mountain Dew and a retro clock I had like 10 years ago). One wonders how much energy was present before the reshoots...because there sure is little of it here. Not one actor seems to be invested in a film that has a character that spends most of their time saying "look out!" when it comes to the action sequences. Okay, so I knew a very little bit of what "Madame Web" was in the comics and figured two things: one, that she was vaguely related to Spider-Man and 2. the name sounds like one would use for a brothel owner. The resulting film did not help matters, because really her powers here just seem like cheating more than anything. "Web" can see...somewhat into a future. Sure, she can't foresee when she'll get blinded and crippled (so she can avoid it), but she can conjure up plot exposition (for when she has mommy issues that come to the forefront for like, one scene) and tell people when to duck when being confronted by Generic Bad Guy or open a window so a pigeon won't bonk into it. The movie seems to think it is envisioned like a suspense thriller, but little of that comes through for a movie that makes really wonder why Web wasn't thought of as an adversarial character or one that has...to learn something about the nature of their power. What the film really involves is "film made by committee", such as the idea of three teens (played by adults) that are teased as future Spider-People with suits...just for visions. I can't tell what was funnier: the main character leaving the three teens she basically kidnapped on accident in the woods so she can go to her apartment to study (exposition) notes or her leaving them with her friend (with a pregnant sister-in-law) so she can go to Peru and find exposition with a secret tribe of spider-people. The answer is Option C: a Pepsi sign being a big part of a climax where absolutely nothing of scale is shown for interesting detail. If you told someone this was reported as being made for $80 million, they probably would say "what, did the accountants hide it?"  

Honestly, Johnson is the "best" part of the film, if only because among all the drained performances trying to get through a film of bluescreen, the ounces of amusement to be had here come because of her. Maybe there was an interesting script somewhere in the original drafts that had something to do with the perils of knowing the future. Instead, one is left adrift in a sea of awkward characterization that probably nobody would've made work with the way this film was sludged in and out. At least she tried. Less successful is Rahim, seemingly playing a villain in the art of "ADR" that isn't even defined at the bare minimum of "how did they get here?" (how does one go from stealing a spider in Peru to being rich - use your imagination, I guess). The adversary he plays is "slightly strong with poison, totally legit guys", can't shoot webs, and has visions that three spider-women will kill him. Honestly, making a movie where a nut is on the loose that believes he has to hunt some people down to save himself could made an idea for a thriller (particularly since he has hands on tech that means he can look at public cameras like it was the Patriot Act), but, well, he has no sense of menace present. Hell, I know he has some sort of poison with touch, but, like, one couldn't have gone for the overkill route and carried a weapon too? Sure, he would probably go Bond Villain route and talk rather than shoot when presented the chance, but, well, it would at least present the chance of a trait to think about. The random guy next to you when in line for something (fast food, shopping, paying bills) probably will spook you more than Rahim in this film, but again, sounding like one is being ADR'd helps no one. The trio of Sweeney-Merced-O'Connor have about as much energy as one has when trying to make excuses for why they aren't going to the local theater on their day off, with the scene of each explaining why they can't go to the cops when in their predicament is unintentionally amusing for the execution of those lines in juxtaposition with being unintentionally kidnapped (since each is ridiculously stuck in a bad spot like rich parents or, um, their dad was deported). The web of how they are tangled with Johnson (junk mail! awkward encounters! flipping a paramedic!) makes me laugh just as much, because it has the charisma of someone trying to find reasons to have a reason to keep talking to you in line when high school ended 15 years ago. Scott is the only other person in the film for more than a scene (unless you count Mamet going "I'm scanning the data" as being there longer), and it probably should mean something to be playing "Uncle Ben" other than, oh, right, this could have been any name, which kind of goes for Roberts (daughter of the cool Roberts in the family - Eric) for a movie with the level of stakes that are lower than how much kibble one should give their pet for dinner. If one really thinks about it, the most befuddling line is one at the end that seems like a joke, when Johnson's character says "that's what he thinks" about a guy seemingly about to enjoy becoming a uncle with none of the responsibility. I feel like Madame Web being around as a pal to a guy kind of means...one would be troubled by knowing they are going to be doing more than being an uncle to a child. But I'm sure the "greater good" precludes that in the same way that the Future Spider-Girls (trademark) must stay on the path to do Totally Heroic Stuff (while Web gets to say bless you five seconds in advance for cheap party tricks and maybe wear a suit because why?). Making a "gritty" attempt at a comic film probably had some idea of meat on it before it was hacked by some sort of studio notes, or God forbid, it actually was worse (someone should put a false rumor of having the original script just for the idea of a troll campaign to Release The Less Crappy Madame Web Cut). On the whole, folks probably already know the movie stinks, but it seemed ripe to make fun of a movie aptly appropriate for the era of bloated studio filmmaking that tries to make franchises and streaming the thing to try and suck all the life out of what should be the simplest thing: fun. The only fun worth having with Madame Web is to make fun of it, and it will likely rank as one of the most amusing features to namedrop for fun in the coming future.

On that note, Happy International Women's Day. Go see better movies! 
Overall, I give it 2 out of 10 stars.

December 9, 2021

Ghostbusters: Afterlife.

Review #1769: Ghostbusters: Afterlife. 

Cast: 
Carrie Coon (Callie Spengler), Finn Wolfhard (Trevor Spengler), Mckenna Grace (Phoebe Spengler), Paul Rudd (Gary Grooberson), Logan Kim (Podcast), Celeste O'Connor (Lucky Domingo), with Bill Murray (Dr. Peter Venkman), Dan Aykroyd (Dr. Raymond "Ray" Stantz), Ernie Hudson (Dr. Winston Zeddemore), Annie Potts (Janine Melnitz), Sigourney Weaver (Dana Barrett), and Bokeem Woodbine (Sheriff Domingo) Directed by Jason Reitman.

Review: 
I mean this in the nicest way possible, but there never needed to be a follow-up movie to Ghostbusters (1984). I say this as someone who watched the original film countless times as a kid with a DVD player, of course. I am sure you all know the great success that came from that movie as a cultural phenomenon, one that sprung from Dan Aykroyd and his fascination with the paranormal (along with his interest in updating old ghost movies he saw as a kid), with Harold Ramis serving as co-writer (of course, it was really a collaborative effort between them and Bill Murray to go along with director Ivan Reitman), which I'm sure you all know featured Murray, Aykroyd, Ramis, and Ernie Hudson as the main quartet. Ghostbusters II (1989) was made because Columbia Pictures (after a bit of stalling) really wanted to make another one, and I think we all know that it proved to be "okay", although Reitman has defended it as one that just didn't compare well to the film released six days after it in Batman (1989), which he referred to as "kind of the flavour of that year" (no, they just wanted something funny without rolling their eyes at seeing the Statue of Liberty move). The idea of trying to do a sequel to Ghostbusters II came and went for decades, with one idea sending the crew to hell; some aspects of that script would eventually be utilized for the video game that was released in 2009 that featured the main quartet, which Aykroyd has stated was "essentially the third movie". Oh, right, this isn't the first time that someone tried to make a new Ghostbusters movie, since there was a reboot in 2016. Honestly, while the polarizing reactions to the idea of rebooting the series certainly was a bit weird, I just didn't have the spark of interest to really go to that many movies in a theater back in 2016 (which I saw just thirteen new movies, as compared to nineteen the next year). At any rate, that movie also featured appearances by the original cast and had I. Reitman as producer (made on a budget of $144 million, which led to a flop; this film was made for essentially half). Well, that and it also featured at least one Ghostbuster that fit the "everyman" type, but here we are. Truthfully, I don't think it should matter which movie you see, because one is here to watch a movie about folks going around catching ghosts - anybody that likes to prioritize some sort of agenda instead of overall quality for a film should probably seek a therapist (besides, "reboot", "remake" and "re-imagining" are all just words to roll one's eyes). The film was written by Gil Kenan and Jason Reitman (son of Ivan Reitman), the latter of which is known for features such as Thank You for Smoking (2005) and Juno (2007).

The funny thing is that it ends up being more interesting as a look upon a family slowly coming together again rather than its ties to Ghostbusters nostalgia. I will re-iterate that I am completely fine with the movie, but there really doesn't need to be an entire franchise of these kind of films, as the "Ghost Corps" logo at the beginning states (which was also present on the previous film). I think this is the case of trying to balance the tightrope of nostalgia: either one ends up making a movie that seems a bit too familiar to the original experience (with or without original cast-mates) or one makes a movie that doesn't quite seem interesting enough to the folks that cared about it to begin with or possibly even other folks. To me, there are probably a few too many attempts to call back to what had been done before, and yet I found the movie successful with making a useful and riveting adventure in the ultimate shape of things. If it is good enough to show the kids, you should be fine with the rest. It might run neck-and-neck with the second film in okay joke delivery, but as long as one doesn't find themselves cringing over its 125 minute run-time, you should be fine here. The tech certainly looks right when it comes to updates (such as a RC trap), so that helps. Sure, Coon and Rudd are meant to be the adult anchors of the cast, but Grace proves to be the overall highlight, one that manages to have charm and fair-enough timing to keep the film rolling in its attempt at layering itself (i.e. not simply throwing kids at the hands of effects and yelling, instead relying on a few bad jokes done on purpose that are up my alley). Wolfhard and O'Connor share a fair rapport with each other, while Kim proves useful levity as the final piece of the make-shift quartet. Coon might not have as much to really do as one might expect, but she does fine with the material, which also applies to Rudd, who brings a bit of energy when it is needed. Well, I suppose there is something to say about how they go about using Harold Ramis in CG. Maybe, but we are not even a decade removed from when Rogue One (2016) did CG to re-create Peter Cushing and use a sound-alike for scenes, so I throw up my hands and say, "interpret for yourself." If I am not thinking "would the family be fine with this?", then it is fine with me. It delivers a sendoff to Ramis without turning maudlin. At any rate, the main cast has a few lines that prove alright for what is needed, in the sense that this isn't too much of a "paycheck role" or "oh dear God, what happened?", one to enjoy seeing old faces at least one more time; sure, Murray is always the main curiosity, but it was definitely just as interesting to see Potts and Hudson again (particularly with the latter, the most underrated actor of those two films). Honestly, I would hope that any future Ghostbusters film of any kind would find time to create a new threat to deal with, if only because two of the four feature films (and the video game!) have now had the same kind of threat for its climax. That isn't to say I did not enjoy the climax as a whole (because, hey, it is worth it), but there surely should be something out there with ghoulish curiosity worth looking into next time pertaining to running a business with un-licensed nuclear accelerators and ever-growing traps. If relying on the familiar is a crime, the film certainly would fall guilty of it, but it at least looks like it is having fun doing so without becoming a shell of what it means to make a useful family adventure worth watching.

Overall, I give it 7 out of 10 stars.