Showing posts with label Ming-Na Wen. Show all posts
Showing posts with label Ming-Na Wen. Show all posts

December 30, 2024

Street Fighter.

Review #2329: Street Fighter.

Cast: 
Jean-Claude Van Damme (Colonel William F. Guile), Raul Julia (M. Bison), Ming-Na Wen (Chun-Li Zang), Damian Chapa (Ken Masters), Kylie Minogue (Cammy White), Simon Callow (A.N. Official), Byron Mann (Ryu Hoshi), Roshan Seth (Dr. Dhalsim), Andrew Bryniarski (Zangief), Grand L. Bush (Gerald Balrog), Robert Mammone (Carlos Blanka), Miguel A. Núñez Jr. (Dee Jay), Gregg Rainwater (T. Hawk), Kenya Sawada (Captain Sawada), Jay Tavare (Vega), Peter Tuiasosopo (E. Honda), and Wes Studi (Victor Sagat) Written and Directed by Steven E. de Souza.

Review: 
I'm sure plenty of you have at least played the video game of the same name, as originally directed by Takashi Nishiyama and designed by Hiroshi Matsumoto for release in arcades by Capcom that took inspiration from a wide variety of sources such as Enter the Dragon and various shōnen manga and anime. The release of the sequel in 1991 launched the series into the stratosphere. It did not become a surprise to see a film spring into development, one that would see Capcom serve as a co-financier and a mandate by them for a December 1994 release date that basically meant a fast production rundown. They managed to hire someone who actually liked the games with Steven E. de Souza, who envisioned his idea to do a cross between Star Wars, James Bond and a war movie that wouldn't have too many elements from the games. The Philadelphia native had gone from story editing shows like The Six Million Dollar Man to screenwriting movies such as Commando (1985) and co-writing the first two Die Hard films but had directed just one movie before: Arnold's Wrecking Co. (1973), a little-seen pot comedy. As it turned out, this would be his last film as a director. Van Damme and Julia were cast fairly quickly (the former was an actor Capcom had pictured as playing Guile for quite some time) but the rest of the actors would be comprised of unknowns (the casting of Minogue came about because Souza happened to see her on a magazine about "beautiful people" and he needed an Australian). When the filmmakers realized the extent of Julia's condition, in which he was suffering from cancer, the decision was made to shoot the intensive action scenes that did not require the actor while they got him to regain body mass, which essentially meant actors would train for their action scenes with barely any time to spare before filming., since, well, they also had to meet a strict deadline for December 1994. Troubles with the MPAA occurred where trying to go down from an R to PG-13 somehow almost resulted in a G rating with the cuts (amusingly, Capcom had decided to go into partnership with Hasbro when it came to toy-line production making shaped the film in a "G.I. Joe way"). Interestingly, it would not be the first Street Fighter movie released, as an anime adaptation of the second game, called Street Fighter II: The Animated Movie, would be released in Japan in August of 1994 with some countries also getting a theater release. While the live-action movie did have some pull with audiences, no sequel would follow despite its attempted sequel-bait. The only other Fighter film that has come out in theaters was The Legend of Chun-Li in 2009.

What a marvelous mess. The uneven nature of a movie that slogs through 102 minutes with the feeling of rushed slop is painfully apparent by the time one is even halfway through a film that can't quite find a suitable center to really get things interesting with such a miserable ensemble. The fight scenes are mediocre at best and the movie only manages to draw the smallest of interest in actually wondering just how source material like people fighting in the streets could be turned into a movie that the 1980s would've spit out for being too familiar (at least Bison Bucks is semi original?). Van Damme had a problem with certain substances to collide with a big ego during production of this film. Capcom may have thought he looked like a good Guile, but man, he really has nothing to show for it with this performance, which is bereft of general charm (unless you count ridiculous lines about balls) or impressive ass-kicking. Trying or not, he has never been so, um, funny. Even crappy movies have some interest to generate in committed actors playing the adversary, and Julia basically approaches it as if Bison was on the level of a Shakespearian figure. He accepted the role because his kids liked the games, and if that's not a good reason to have a go at something, well, think what you want. Julia died after suffering a stroke in October of 1994 after finishing production on this film. Lost in the shuffle is Mann and Chapa, who don't have much to make a suitable pair despite the obvious attempts at trying to get a good rapport. To say nothing of note about Minogue and Wen is a pretty sad thing. With lines handled with bombast such as say, "of COURSE!", you may or may not get some amusement from the camp crap that comes through in a movie that shoots itself in the foot early (one can only take so many character in-and-outs before you give up trying to follow) and never recovers. In general, the three decades that have followed its release has seen a fair share of stellar and not-so stellar entertainment based on gaming that goes to show that even the best laid plans can go down south with dubious execution such as this one.

Overall, I give it 5 out of 10 stars.

May 9, 2019

Final Fantasy: The Spirits Within.


Review #1217: Final Fantasy: The Spirits Within.

Cast: 
Ming-Na Wen (Doctor Aki Ross), Alec Baldwin (Captain Gray Edwards), Ving Rhames (Ryan), Steve Buscemi (Neil), Peri Gilpin (Jane), Donald Sutherland (Dr. Sid), James Woods (General Hein), Keith David (Council Member #1), Jean Simmons (Council Member #2), and Matt McKenzie (Major Elliot) Directed by Hironobu Sakaguchi and Motonori Sakakibara.

Review: 
Perhaps this movie is like the tale of Icarus. However, instead of daring to fly near the sun on illustrious wings of feathers, this is a film that dares to soar as the first photo-realistic computer-animated feature film, made over the course of four years with a budget of $137 million (with at least half the budget being spent on marketing from Columbia Pictures and construction in Hawaii of a studio for Square Pictures, whose demise rose from the eventual failure of the film at the box office). Final Fantasy (created by Hironobu Sakaguchi) is a series of fantasy role playing video games, with each installment being stand-alone tales that have recurring elements in terms of game mechanics, with fifteen main titles being released since 1987. Undeniably, it is easy to give praise to the ambition that the makers of this film had towards delivering something that would inspire curiosity and interest, although it seems more for the animation than the actual story in any case. It just can't help itself being a visual spectacle even after two decades of age (although it may take a bit of time to get used to its type of flair), at least. The spirit aspect feels a bit too hokey to really make for a compelling story, with the twist involving their true nature (with a name like Phantoms, take one guess) not making as much an impact. It feels too clumsy with trying to handle its characters, particularly with its main character, who never comes into focus as someone to really follow along with.

That's not to say I didn't like the performances of the cast, who each do their parts just fine. Wen does okay with what she is given, even if her chemistry with Baldwin (probably the most practical performer here) reads more like an audio-book than something befitting a movie, especially a science-fiction one. Rhames, Buscemi and Gilpin all do okay, providing little moments of amusement until they aren't needed by the plot. Sutherland fills the wise old shoes of his character without much trouble (ponder on the whole Gaia theory stuff as you wish, however), and Woods is finely tuned to play with a good deal of ham to his performance, which work out okay, even if his motivations feel a bit too underplayed to really resonate. The writing can't quite make them feel like people to gel with, as if I am watching one long cut-scene with no way to break free. The story was done by Sakaguchi, while having a screenplay from Al Reinert (writer of films such as For All Mankind and Apollo 13) and Jeff Vintar (co-writer of I, Robot). The parts involving the Gaia only serve to make the film seem more deeply rooted than it really is, with a climax that feels too patched up to have an impact. It isn't so much a junk food type of sci-fi movie as it is just an off-brand piece of candy that looks nice but is a bit stale in all the wrong places to really sit right. With a run-time of 106 minutes, it will prove fine for the eyes to sit with while resonating less with its aims that at drag a cobbled assortment of sci-fi gobbledygook across the line without being a complete success. I didn't feel that it was a waste of my time, but I did feel disappointed that it wasn't worth it just enough. I do find science fiction movies to be a fun thing to sit through, but I couldn't find this one to be just as fitting of praise as others that dared to show a different kind of reality or look.

Overall, I give it 6 out of 10 stars.