Showing posts with label Lana Condor. Show all posts
Showing posts with label Lana Condor. Show all posts

September 5, 2026

Coyote vs. Acme.

Review #2576: Coyote vs. Acme.

Cast: 
Will Forte (Kevin Avery), Lana Condor (Paige Avery), John Cena (Buddy Crane), Eric Bauza (Bugs Bunny, Charlie Dog, Daffy Duck, Dr. Peter Lorre, Elmer Fudd, Foghorn Leghorn, Gossamer, Porky Pig, The Road Runner, Tweety, Pepé Le Pew), Candi Milo (Granny, Witch Hazel, Miss Prissy), Jim Cummings (the Tasmanian Devil), Tone Bell (Sal Maltese), Martha Kelly (Dottie Jones), Luis Guzmán (Judge Troppogrosso), P. J. Byrne (Bill Pelicanos), John Early (Henry Heslop), Nancy Linehan Charles (Cherry), Kenneth Choi (Oscar Jeon), and Ernie Vigil (Talon) Directed by Dave Green.

Review: 

In 1990, there was a piece in The New Yorker called "Coyote v. Acme" by Ian Frazier that posed Wile E. Coyote (as originally created by Chuck Jones and Michael Maltese in 1949) suing the Acme Corporation for all of the defective products that he received from them in his failed pursuit of the Roadrunner (of course, it wasn't the first humor piece on the subject, National Lampoon did a piece in 1982*). As late as the 1990s, producers wanted to adapt it to the screen but it was only in the mid-2010s that Warner Bros. got the ball rolling. Dave Green (director of such films as Earth to Echo [2014] and Teenage Mutant Ninja Turtles: Out of the Shadows [2016]) was signed on to direct in 2019; he got the job while positing if it could be akin to a true-crime documentary. Various people worked on the script for years: Samy Burch was credited for the screenplay while Burch, Jeremy Slater and James Gunn were given credit from the story (various "off-screen additional literary credits" were given to Alex Cuthbertson and Jacob Fleisher and Matt Fusfeld and Dan Goor and BenDavid Grabinski and Jon Silberman and Josh Silberman and Craig Wright, respectively). The DNEG studio was utilized for visual effects and computer animation while Duncan Studio was utilized specifically for select characters handled entirely in 2D. Initially, the movie was to be released in July 2023. Obviously, it did not meet that date, specifically because Warner Bros. Entertainment decided to take the $30 million tax write-off rather than release it (which also occurred with Batgirl and Scoob! Holiday Haunt). Eventually, in 2025, Ketchup Entertainment acquired the rights to the film for roughly $50 million (you might recognize that they previously had acquired the North American theatrical distribution rights for The Day the Earth Blew Up in 2024).

I really wanted to like the movie, honestly. With a 103-minute runtime that references the mythological figure Sisyphus numerous times and handily takes inspiration from "underdog courtroom movies" such as The Insider, Erin Brockovich and A Few Good Men, aa...and it felt only mildly funny to me. Have we raised the bar of "Looney Tunes but in the real world" from Looney Tunes: Back in Action [2003] (I refuse to even try to give "credit" to Space Jam)? Have we really moved so little that the high bar for integrating live action and animation is still Who Framed Roger Rabbit? (1988) from nearly four decades ago? Is the bar so low that a movie daring to posit "the dangers of animal testing but with cartoon characters?" seems funny in the odd times we live in?* There are moments when the animation works pretty well in the live-action environment, and it specifically is when you don't have to look at a close-up cel-shaded animated face. I appreciate the time taken to try and work out gags (as noted here), which probably saves the film from basically being a face in the crowd, mainly since the biggest prominent talking cartoon character is basically Dr. Lorre and Bugs Bunny (this of course does not mean to disrespect Wile E. Coyote, who mainly communicates with signs as the dedicated fanatic of the chase*). It basically goes down to how much you like the time spent with Forte or Cena in the scenario presented of "cartoons just...live here among us", which actually might be funnier for the latter in terms of actual timing (not to take anything from Forte, but there are only so many "underdog" cliches to go around, especially when involves lawyers.). It wants to find the sweet spot between the court room and, well, not in the court room that is basically hit-or-miss (what secrets lie beneath "Project Sisyphus", oh gee). The eventual reveal (get it? cartoon violence can actually seem messed up when presented in a certain way?) bridges the movie from what had been a fairly sluggish middle and at least has the movie close on a high note (if you're making an underdog movie, might as well go with a postscript to patch things up). As a whole, it's the ultimate average movie in ambition versus execution, but with the way that Warner Bros. treated the movie, it is nice to see it around for someone to watch rather than being a tax write-off by idiots. So it goes. 

Overall, I give it 7 out of 10 stars.


I apologize, of course, for how long it took to review this movie. I saw it on September 1 (Tuesday afternoon) but honestly wasn't feeling too great by the next day. As it turned out, I needed a tooth extraction, so please excuse the delay.

*And of course Night Court did a little gag with the Coyote in 1990 - Wile E. Coyote On "Night Court"

*What's next, Looney Tunes: Daffy and Bugs re-enacting the Civil War?

*Speaking of voices. Maybe I should see more cartoons, but I really don't care for Tweety. At least the Roadrunner doesn't speak when confronted with their counterpart (as opposed to Tweety vs. Sylvester). 

February 25, 2019

Alita: Battle Angel.


Review #1193: Alita: Battle Angel.

Cast: 
Rosa Salazar (Alita), Christoph Waltz (Dr. Dyson Ido), Keean Johnson (Hugo), Mahershala Ali (Vector), Jennifer Connelly (Dr. Chiren), Ed Skrein (Zapan), Jackie Earle Haley (Grewishka), Jorge Lendeborg Jr. (Tanji), Lana Condor (Koyomi), Eiza González (Nyssiana), Idara Victor (Nurse Gerhad), Jeff Fahey (McTeague), and Rick Yune (Master Clive Lee) Directed by Robert Rodriguez.

Review: 
It is astonishing to see the amount of time that it took for a film to progress from concept to product. James Cameron was attracted to the idea and wanted to write and direct a film adaptation (with a domain name for the film being registered as early as 2000), although he held off doing the film for other projects such as Dark Angel and Avatar (2009) before deciding to focus his energy on making sequels to the latter. Cameron wrote a screenplay that was accompanied by hundreds of pages of notes, and he shared the script (which he co-wrote with Laeta Kalogridis) with Robert Rodriguez (director of films such as Desperado and Sin City) in order to see if he could help condense it into a working shooting script. Satisfied with his result, Cameron hired Rodriguez to direct the film, while serving as producer (along with Jon Landau). The film is based off the cyberpunk manga series Gunnm (also known as Battle Angel Alita) that was created by Yukito Kishiro that was run in Business Jump magazine from 1990 to 1995. I suppose the enjoyment level is much like when watching a comic book movie, complete with story beats that will occasionally feel familiar but still manages to generate excitement and entertainment. Sometimes you just need a movie with cyborgs beating each other to shreds (including one fighting with a legendary martial arts style), bounty hunters named Hunter-Warriors, and a gladiator sport in Motorball that feels like a hyper version of Rollerball (1975). It's a fun piece of spectacle that never really stumbles in its aspirations, even when its attempts at setting up further adventures can seem a bit clumsy. It feels just fine at 122 minutes, having a fine pace and balance.

Salazar (utilizing a motion-capture suit alongside big CG eyes) delivers a capable performance, being an interesting hero to follow in her journey, and she pulls off a well-done job in showing the growth of her character throughout the film without testing the audience's patience or feeling too sudden. Waltz, essentially playing the wise old man type, does fine with dealing with tech-spewing and such. Johnson is fairly effective in keeping up with the quickness of the film while also having a bit of chemistry of Salazar alongside some offbeat moments that eventually prove itself for its climax. Ali and Connelly play their conniving parts with relish when needed; Skrein and Haley are quite entertaining in their menace when playing off against Salazar that makes for some well-done action sequences together. Undeniably, the film is a winner in the visual department, with Weta Digital doing a great job in engineering a product that manages to balance itself into not abusing CGI into a crutch or being too glossy. The Motorball sequence is a clear fun example of that, being dazzling without feeling like a distraction or an excuse to show off without reason. The punches that the film tries to pull within its climax (or more specifically where it is trying to go) work just fine, particularly if you are into what the movie is trying to sell you on (again, much like a superhero movie trying to do some world-building). The film certainly has enough action to go around, with plenty of (blue) blood being spilled in its cyborg showdowns that prove one can really do anything with cyberpunk action if the budget (roughly over $150 million dollars) is right. On the whole, I wasn't at all familiar with the material that the film is based on, but it didn't interfere with what I found to be a pretty entertaining experience, filled with action and spectacle to go along with a neat little story that will prove a winner for people looking for something packing with action and science fiction in one package. Whether there is further adventures about Alita coming or not, I can say that it is one that certainly will merit an audience that appreciates the effort to bring itself on screen.

Overall, I give it 8 out of 10 stars.